← Back to Home

Day 49 — Home Entry Regression, Multiplayer Feedback, and UX Improvements

Cozy GameFortnite / UEFN

Context

Today was a mix of frustration and payoff. The morning was spent untangling a regression that completely blocked entering the home, but the rest of the day went toward addressing concrete feedback from the multiplayer playtest.

Day 49 previewDay 49 preview


Home Entry Regression

I spent most of the morning tracking down a regression related to entering the home. The issue wasn’t obvious, and finding the root cause took longer than expected. It was frustrating, but once identified and fixed, the system returned to a stable state.

Multiplayer Feedback Fixes

After resolving the blocker, I focused on playtest feedback and tightened up several interaction rules:

  • Tools can no longer be equipped while inside the home
  • Items are automatically unequipped when emoting
  • Non-home items can no longer be placed inside homes

These constraints make behavior more predictable and prevent a number of edge cases.

Farming & Cursor Improvements

I also made a couple of important gameplay and UX improvements:

  • Grass can now be planted using the same flow as seeds
  • The action cursor/selector is much more user-friendly
    • It anticipates which tile you’re targeting
    • It only appears when the tile is compatible with the equipped tool

This significantly reduces visual noise and misfires.

Visuals & Presentation

To round out the day, I began some early work on a cover image for the game, shifting a small amount of focus toward presentation.

Summary

What I accomplished:

  • Fixed a major regression preventing home entry.
  • Addressed key issues from multiplayer playtest feedback.
  • Improved tool and item restrictions inside homes.
  • Unified grass planting with the seed workflow.
  • Refined the action cursor for better usability.
  • Started work on a game cover image.

What I learned:

  • Regressions can hide in unexpected places.
  • Multiplayer feedback is invaluable for tightening rules.
  • Small UX tweaks often have outsized impact.